![]() ![]() The missing script was the MakePersistent.js. "Small bugfix in three example scenes, the "persistent" object missed the MakePersistent script" #Networkview instantiate tutorial example update#Just submitted a minor update to fix that missing script issue: ![]() Please let me know when it's finished Legend, TheRedTape: (Persistent missing script) Let me know if you still have any open questions after Quietus and my replies.Ĭlick to expand.Cool, good luck with that project, I'm curious to your end result. I do plan to use Photon some time and write a similar tutorial for it, but that won't be any time soon just yet. I only have a list of networking alternatives naming them. Smartfox/Photon or any other networking library all work a bit different and are not covered in this tutorial. You could take that a bit further and fully integrate your own server lobby data in the game via php/mysql. ![]() But to easily enable a server list on my website I also have server register to my custom php/mysql webend ( see here). In cubelands I register servers to the master list and use this to connect. But you can not customize the Unity end regarding registering and fetching the host list so you can't extend that on the server either. You can modify the masterserver (source code is available) and host it on your own server. However you probably want more customization? Do note that you can use the master servers comment field to store a lot of custom data/properties (Server is Dedicated, has custom textures, is deathmatch etc.). Click to expand.An RTS like lobby is in the examples. ![]()
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