I always enjoyed playing through the story, exploring different parts of the decision tree in hopes of learning a big piece of information so I could get closer to the good ending next time. Rather than making the right choices for you next time, these truths serve as illuminating guides for subsequent playthroughs as you work toward making all the “correct” decisions to achieve the best ending. Though you learn other things (like certain character tendencies), the four big truths are the only constants that hold true regardless of your other decisions. Stories: The Path of Destinies presents these lessons through four truths that you uncover over the course of multiple playthroughs. Thankfully, these failures aren’t devastating, as each playthrough lasts only five short stages and yields valuable information you can use on your next attempt. One early decision point has you decide between rescuing an old friend or pursuing a super-weapon that might greatly help the rebellion, and based on that decision, you play through one of two different stages next.Įach time you reach a fail-point, you learn about the consequences surrounding each choice. Decisions you make over the course of Reynardo’s journey are impactful, doing more than just changing dialogue. Reynardo comes into possession of a magical book that lets him restart his journey while retaining all accumulated knowledge and skills if he fails. With solid top-down combat and exploration tying those decision points together, Stories delivers an interesting take on choice-driven storytelling, but the repetition of playing through the same stages and hearing the same story modified with your choices causes the experience to grow stale.Īt the beginning of the story, protagonist Reynardo, an anthropomorphic fox with a heroic self-image, sets off to take on the empire and its army of ravens in the name of the rebellion. Stories: The Path of Destinies provides a similar experience, giving you narrative control at certain junction points, then allowing you to begin the story again if you make the wrong decisions. STORIES THE PATH OF DESTINIES GAMEPLAY SERIESPrior to video games offering players the option to dictate how a story plays out through choices, books delivered that feeling with series like Choose Your Own Adventure.
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